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If you are a Blender Game Engine (BGE) fan, I have some bad news for you. Earlier today BGE was removed from the Blender 2.8 branch of source code. This means in the next version of Blender and beyond, there will no longer be an in-built game engine. The game engine was never particularly popular and apparently caused a bit of a code maintenance nightmare, so the decision was made to remove it. Then changes to the game engine are massive, touching 916 files in the code base.
Details of the change from the Blender code commit comments:
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
- //extern/recastnavigation
- //intern/decklink
- //intern/moto
- //source/blender/editors/space_logic
- //source/blenderplayer
- //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
We are bumping the subversion.
Pending tasks:
- Tile/clamp code in image editor draw code.
- Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
You can learn more about the change in this video, also embedded below.
The Blender developer community is being supported by the organizational powers of Blender Foundation and its spin-off Blender Institute. The people who work for the Foundation and Institute did a tremendous job to bring Blender is where is it nowadays.
Special thanks goes to Tangent Animation and Aleph Objects, who funded 4 additional developers to work full-time on Blender 2.8 during the crucial 2017 period. This enabled us to work on the viewport, Eevee, collections/layers, UI and tools redesign.
Thanks goes to everyone who contributed to the Code Quest, the massively successful 3 month workshop in Blender Institute during spring 2018. Play family feud on facebook.
And we thank everyone who joined the Development Fund in 2nd half of 2018 and 2019. This helped us to keep the core of Blender contributors together to work on 2.8.
Blender 2 8 Game Engine Download
And last but not least: special thanks to the blender.org community – the developers, documenters, bug reporters and reviewers – it is thanks to them that we can start this wonderful new era of Blender 2.8x!